Let Us Now Praise Lucid Men
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A couple weeks ago Clive Thompson, who tweets as Pomeranian99, wrote this: “According to Google Docs, my prose scores 75.15 on the Flesch Reading Ease scale, and is suitable for students in grade 5.” Thompson is a well-regarded science journalist. In a field that brings you face to face with PhDs, technonerds and snobs of all stripes, you’d think that writing to a 5th grade level would embarrass him.
But Thompson was pleased. In a follow-up tweet, he explained why: this means he writes clearly. In addition to following the tech and science beat, Thompson also writes about games. And in a month when we’ve labored over what makes good gamewriting, we’ve spent little time studying one of the most successful - and most useful crits in our field. And I can single out exactly why we should study him: his clarity.
I’ve read Thompson’s writing on games since his column at Slate, and now at his column for Wired. Each time, Thompson finds an issue or an idea in gaming that would catch the eye of a wide audience; this month, it was the use of torture in World of Warcraft. He takes the issue and focuses on it mercilessly, eschewing all tangents and distractions no matter how tempting they may be. There is almost never too much in a Clive Thompson column, and most of them top out at about 1,000 words, long enough to tackle the issue but not so long that it starts to wander.
Thompson’s best columns send you off with one useful, potent and relevant concept that you find yourself inserting into conversation for years. The “uncanny valley” wasn’t his idea, but without his column, would we be using the term so freely? Sometimes these ideas come from observation - say, the observation that Mirror’s Edge makes him nauseous. (It’s proprioception. Which okay, is more like an 8th grade word.) But often, he draws on a study he’s read or some brainiac he’s interviewed. He pre-chews it all and hands it to us in writing that could reach a fifth grader.
And one more prop for Thompson: he hides his ego. I’m sure he enjoys his fan mail, and he probably likes to pat that little portrait on his column with his pinky. (Don’t we all?) But he doesn’t show it. He’s about the ideas, not the Clive, and he’s unnecessarily generous to up-and-comers. And one year into this blog, I’d have to say that of all the writers I’ve learned from, Thompson has had the biggest impact on the way I start and structure a piece - and his Canadian-accented voice is the one I hear every time a far-too-delicious tangent tries to derail me, and I need a voice of reason to send it away.
Thompson isn’t exactly a secret. But we seem to skid by him in our game crit scrums. Most of us aim for complexity, and length. We like to hunt whales, when we could be clubbing seals. The terms we work with are ugly and obtuse - “ludonarrative dissonance” is a non-favorite - whereas we could be coining phrases that roll off the tongue. I don’t oppose gonzo; when some of my favorite bloggers launch off on a tear, I’m giddy to see where they take it. But Thompson - and confab-master Michael Abbott reminds me of this - is more like the guy in the tribal circle who found a cool new gourd in the outback, and can’t wait to pass it around. Everyone gets a turn holding and smelling and feeling it, and everyone has so much fun, they forget who brought it to them in the first place.