Tag Archive > Braid

Don’t Open The Briefcase

PixelVixen707 » 16 January 2009 » In Reviews » 6 Comments

As a winter draught of new releases freezes our consoles, we’re all turning to the stuff we missed last year to keep our blog-hoppers full. For example, two writers revisited Braid last week: the inimitable L. B. Jeffries thoughtfully analyzed its writing, while over at Gamers With Jobs, Julian Murdoch quoted Borges and Nabokov by way of explaining that Jonathan Blow was neither, and argued that because he didn’t “get” it, there’s probably nothing to “get.” E.g.:

By the end of my Braid experience, I felt like Blow had specifically constructed something that would generate emails and forum posts begging him to please tell us “what it all means.” … It takes what could have been a convincing “games-as-art” showpiece and instead turns it into a pompous, self-absorbed and too-clever-by-half attempt to create conversation about the artist and his process, rather than the work itself. Jonathan Blow sits demon-like on my shoulder, shouting, “This means something!” and I can’t help but keep asking, “Who cares?” instead of “What?”

Never mind that Blow has said exactly the opposite.

Here’s the problem. Blow told us that Braid has a point. He won’t spell out, in Prima Guide detail, what. But it is clear - from his comments, and just from the care and rigor that went into the construction of each technique, each world, and each section of text - that there’s something in here to poke at.

That was a mistake. Because if Blow had said it’s a silly game about a guy jumping through time, with a few symbols that hey, maybe mean something? Maybe not? We would smile and slobber.

Take Gravity Bone.

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Summer Indie Binge: Braid, PixelJunk Eden, Castle Crashers

PixelVixen707 » 28 August 2008 » In Reviews » No Comments

Indie games are like puppies. They’re the adorable little guys, who need more, try harder, and truly love their fans. We have to love them back – even when they’re pug-ugly and crap on the rug.

But personally? I can’t stand the term “indie.” It’s a word you deploy to win arguments. Of course we support the self-propelled geniuses on the fringes who can straighten out those fat, corpulent lizards crapping up the mainstream. They do nothing less than the work of God on Earth. But let’s be clear: indie games only get my attention when they earn it. And while I admire and devour the great indie gaming blogs - PlayThisThing, GameTunnel, TIGSource, and the rest - the games press could work much harder to separate the works-in-progress, the sketchy art games, and the sentimental retro replays from those few relentless wunderkinder who are truly stretching the form.

This month, Microsoft and Sony tried to do just that. They issued the greatest indie prizes in their catalog, and each is hip, original, and a must-play in its own way.

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