
Notes on Mirror’s Edge, which I can’t put down.
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The star of Mirror’s Edge is a woman, named Faith. Senior producer Owen O’Brien told Forbes that unlike so many of our comely, shapely or chest-blessed game heroines, Faith “wasn’t trading on the fact that she was a sexual being.” The player inhabits her, rather than ogling her. But I called bullshit on that claim at the start of Chapter 1, when a cutscene shows her in a blatantly sexy position: tapping away at her computer, surfing the “chatter” of cyperspatial data.
Thanks to cyberpunk, lithe women surfing the ‘Net read as highly erotic. Not because the geek boys are hungry for geek girls - though my mail tells me there’s that - but because we now see it as sexy to insinuating yourself into the infinite information stream, and to soak in the world’s secrets like a bubble bath. Whereas macho hackers bang away at the keys until they get what they need, and then slam the laptop closed with a crunch.
Faith’s city is digital, and of course, so is she. I’m far from the first to say that Faith has little cred as a flesh-and-blood creature. She doesn’t sweat. She doesn’t show fatigue. At the end of a run, pumped with adrenaline, she never throws up. The developers get credit for the little details that make her seem real: e.g., if you stand still and look close while she’s stuck in an elevator, you’ll see the view move subtly in and out, with her heartbeat. But maybe she just has network lag.
What I wouldn’t pay to make her break wind.
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Zach has a brother named Lucas. He’s like a skateboard on a trampoline. He won’t sit still unless he’s gaming or drinking, and his heart is gold and we both love him.
He loves parkour. Naturally I sat him in front of Mirror’s Edge so I could get his take. These aren’t exact quotes, but they’re close:
“Okay. No way could you survive that fall. Is this Tokyo? Or Osaka? Tokyo? Totes Osaka. No - no - grab the pipe! It’s right there! Grabbbbit okay got it. Why can’t I look left? I get nilcho perception here. Tunnel vision. The tunnel vision is bogue - oh shit I can flip back! I flipped. Snag a gun - wait what, I can’t shoot? - ‘kay I shouldn’t shoot but I can shoot? Shoot shoot shoot shoot dammit fine. Sock him. Sock him! Hey - I turned! Way, the sliding kick, that’s cool - FINE I’m running again. Run run run, that’s cool, no wait, I can get this jump, wait, where are my feet? The hell wait why’s the fence electrified? It’s on a roof! Wait OH DAMMIT I DROPPED look at my hands DAMN! I’m done.
“So, got any pops?”
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At the end of the day, it’s clear why they made Faith a woman: this is not a game where you run into trouble, but a game where you run away from it.
O’Brien admits it in that Forbes piece. A game for guys would quickly become a shooter, that sent you head-long into one group of grunts after another. It’s easier to believe a woman would be agile, which is to say, weaker. The whole point of Mirror’s Edge is to run away from threats. Why? Do they think a physicist waving a crowbar can take out an alien invasion, but this fit, nimble superathlete can’t?
But I’ll let the game off the hook for one reason: it works. The few times I’ve felt pressed to grab a gun and defend myself have felt cheap - but spotting into a pack of cops and bolting the other way is a genuine thrill. And when five cops are shooting at you? Anyone would beat it.
Back when I was a punk-ass teen, I often provoked the police. I remember a getaway in a three-story parking garage with a Krusty the Klown bong in my pocket, and a hundred yards later, I understood the meaning of parkour before I even knew the name for it. Forget about standing up to the man or the patriarchy or the anyarchy: I got away.
Mirror’s Edge is frequently frustrating and none of the courses is fun until maybe the third runthrough, when you’ve memorized the path and can fly through it without thinking. But when it hits flow? It’s spectacular. The controls are unreliable: I’m doing this one on the PS3, for the motion control, which turned out to be useless. But the fundamentals are sound. If you hesitate on a jump, you won’t make it. If you pause to think, you could get shot. Momentum is everything.
It clicked for me right in chapter one, the scene in the office building. The cops rush out of the elevators and I picked in a split second which way to run. And I run, and run, and hop off a balcony and slide down a sheer glass wall of a building with bullets ringing behind me. “DO NOT RUN!” shouts a bullhorn, and I block it out. Cops close in to the left. A grate starts closing - and I slide right under it, and scramble up and keep sprinting, and I don’t sweat, and I don’t think. “You don’t want to know what’s behind you right now,” says the voice in my ear, “just keep running.” And I do. I’m a teenager again, and I’m five again, and I’m a bullet that shot itself, and I’m running, and nothing will make me stop.
(Thanks to Vorpal Bunny Ranch for the Forbes link, and for his gender analysis)